Percentage based profit setup works to some extend but had issues, same as adding flat amount to every item for profit. To allow players to choose one or the other would help players to price easily.
An example;
Someone chops trees, the trees are converted to hewn, the hewn is converted to lumber, the lumber to composite. Every step of the way a 10% profit is taken. Let's each step requires 10x the wood, Someone chopping trees would have to chop 1400 wood to afford a single composite. Meanwhile the people doing the table labor spit out their step for profit would only need to passively spit out 100 lumber or 1000 hewn.
Percentage based profit setup works to some extend but had issues, same as adding flat amount to every item for profit. To allow players to choose one or the other would help players to price easily.
An example; Someone chops trees, the trees are converted to hewn, the hewn is converted to lumber, the lumber to composite. Every step of the way a 10% profit is taken. Let's each step requires 10x the wood, Someone chopping trees would have to chop 1400 wood to afford a single composite. Meanwhile the people doing the table labor spit out their step for profit would only need to passively spit out 100 lumber or 1000 hewn.