Open spiralofhope opened 9 years ago
https://gist.github.com/syserr0r/75246817f76101daef02d8f4e22fdb2b
My implementation of character level function, cl(minlevel, maxlevel)
(based on v3.07.00 BETA3)
I can now do something like:
equip() and cl(10,20) and ilvl(1,10)
or equip() and cl(21,30) and ilvl(1,20)
or equip() and cl(31,40) and ilvl(1,30)
or equip() and cl(41,50) and ilvl(1,40)
or equip() and cl(51,59) and ilvl(1,50)
or equip() and cl(60,64) and ilvl(1,80)
or equip() and cl(65,69) and ilvl(1,100)
or equip() and cl(70,74) and ilvl(1,130)
or equip() and cl(75,79) and ilvl(1,150)
or equip() and cl(80,82) and ilvl(1,270)
or equip() and cl(83,84) and ilvl(1,300)
or equip() and cl(85,87) and ilvl(1,360)
or equip() and cl(88,89) and ilvl(1,400)
or equip() and cl(90,95) and ilvl(1,480)
or equip() and cl(95,100) and ilvl(1,520)
Which allows me to categorize stuff that isn't apropriate for my item level.
It would be really nice if this could be merged into release so I don't have to keep modding my ArkInventoryRules.lua -- It's really just a copy of the characterlevelrange function.
Updated for 3.07.02:
https://gist.github.com/syserr0r/578600dd0d452348b14947f63c07434b
If there is a more convienent way to provide modifications then please let me know (patch/diff maybe?)
I'd like to have my rules be quite a bit smarter, to help reduce the horrendeous load times I'm having.
The things I can think of are:
Some examples of use:
lua usable()
?Perhaps some of these features would be best implemented within the main rules edit window, next to the 'enabled' checkbox.
___ - ___
) with the both values being empty. i.e. any level range.___ - n
then it's any level up to level n.n ___ -
then it's from n to any level.