Closed Wiering closed 12 years ago
Oh yes, currently tilemaps don't implement everything that drawables have (I don't think rotating them works either, for example). They might be something I will support, but it requires a bit extra (for example, to make collision work on a scaled tilemap). Typically, I don't see scaling tilemaps as a very common occurrence though, so it's lower on the priority list.
On Thu, Apr 19, 2012 at 6:50 PM, Wiering < reply@reply.github.com
wrote:
Changing AxTilemap.scale doesn't seem to do anything, for example in the AxeliteBasic demo I'm trying:
... tilemap.scale.x = 4; tilemap.scale.y = 4; add (tilemap);
Reply to this email directly or view it on GitHub: https://github.com/arkeus/Axel/issues/1
I generally use it to have multiple background layers that use the same graphics but each one at a smaller size (and different shade).
I'll look into supporting scale for tilemaps. However, unlike flixel where tilemaps are a single bitmap, here each tile is a separate quad, so scaling can get tricky (with zooming at non-integer scales, I had some issues). If I can support it, I'll get it in there. :)
Changing AxTilemap.scale doesn't seem to do anything, for example in the AxeliteBasic demo I'm trying: