Closed b0r1ngx closed 7 months ago
How do you like this solution of Issue #16 ?
Also I'm not so much work with flow like that and I don't know or I just can't to assign myself to issue, to show that issue have this pull request as problem solution, I think I just need to read about it somewhere ;)
@coderabbitai review
The recent enhancement in the codebase focuses on refining the logic within the DefaultEditSettingsComponent
to ensure the width
, height
, and maxMines
parameters are constrained within specific ranges using coerceIn
. This validation step is vital for maintaining game settings within acceptable boundaries, ensuring a balanced and playable gaming experience.
Files | Change Summary |
---|---|
.../commonMain/kotlin/.../DefaultEditSettingsComponent.kt |
Introduces coerceIn to validate width , height , and maxMines ranges for GameSettings . |
A whimsical ode to a code so bright,
Where mines and spaces meet in a fight.
"Let not your numbers, too high, leap,
For in this grid, the balance we keep."
🐰🎉
So hop and code, with logic so fine,
Ensuring fun in every line.
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Waow, new instruments, awesome I'm checked out today, not get any notifies by email:\
You have a nice conversation here with some of LLM 😅
However, does it make sense to have maxMines equal to width * height? Such a game is 100% fail from the first click. I suggest to validate as follows.
About this idea: yea, I'm also tried use width * height - 1, later user's can compete for who is fastest make first click on the field, it's really sounds funny, for someone
P.S. game not fails but became to win state, maybe if we save: width * height, user's can compete by who have faster chip, system that is run this project.
It would be nice to also validate width and height to be minimum 2. And a maximum like 100? We can also use coerceAtLeast , coerceAtMost and coerceIn - a Kotlin idiomatic way.
Yes, we can do that, lets me make a commit for this change.
I have a question about this change, should we somehow show information about limitations to user that they are allowed to play only at 10 < width/height <= 100 setting?
For example if they entered 5, we highlight textfiled with red and show hint with allowed settings?
I have a question about this change, should we somehow show information about limitations to user that they are allowed to play only at 10 < width/height <= 100 setting?
For example if they entered 5, we highlight textfiled with red and show hint with allowed settings?
Let's keep it simple for now. From my point of view it makes sense to just coerce width between 2 and 100 and height between 2 and 50. What do you think?
Also entering negative number leads to:
I'm fix it in this PR.
What do you think?
Yes, lets do this!
Also entering negative number leads to:
I'm fix it in this PR.
Yep, that's why I suggest to
maxMines.coerceIn(1, width * height - 1)
maxMines.coerceIn(1, width * height - 1)
We must use something like I did in my last commit, because if we just coerce width / height values and not saving it for later usage for maxMines (like in replied message), we can get error, because width/height isn't fixed (coerced).
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@b0r1ngx, I've reviewed the changes made in commit d762256 to the DefaultEditSettingsComponent.kt
file. The implementation effectively addresses the issues discussed:
Limiting Mines: The maxMines
value is coerced to be within the range of 1 to one less than the product of width
and height
, ensuring that the game cannot be set up with more mines than there are cells available, minus one. This aligns with the suggestion to prevent a game setup where the first click would result in a loss.
Handling Negative Numbers for Width and Height: Both width
and height
are coerced to be within reasonable limits (2 to 100 for width and 2 to 50 for height), which implicitly handles negative inputs by setting them to the minimum allowed value.
This solution appears to be a robust way to ensure game settings are within logical and playable limits, enhancing the overall user experience. Great job on implementing these changes!
Tip
For best results, initiate chat on the files or code changes.
@b0r1ngx, I've reviewed the changes made in commit d762256 to the
DefaultEditSettingsComponent.kt
file. The implementation effectively addresses the issues discussed:
- Limiting Mines: The
maxMines
value is coerced to be within the range of 1 to one less than the product ofwidth
andheight
, ensuring that the game cannot be set up with more mines than there are cells available, minus one. This aligns with the suggestion to prevent a game setup where the first click would result in a loss.- Handling Negative Numbers for Width and Height: Both
width
andheight
are coerced to be within reasonable limits (2 to 100 for width and 2 to 50 for height), which implicitly handles negative inputs by setting them to the minimum allowed value.This solution appears to be a robust way to ensure game settings are within logical and playable limits, enhancing the overall user experience. Great job on implementing these changes!
Analysis chain Scripts executed
@coderabbitai can you give any advice how to increase code maintainability in this commit?
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@b0r1ngx, to enhance code maintainability for the changes made in commit d762256 to the DefaultEditSettingsComponent.kt
file, consider the following advice:
Use Named Arguments for Clarity: When calling functions with multiple parameters, especially with literal values, using named arguments can greatly improve readability. For example, coerceIn(min = 1, max = width * height - 1)
makes it immediately clear what the 1
and width * height - 1
values represent.
Extract Complex Logic into Separate Functions: If there's any complex logic within your changes, consider extracting it into separate, well-named functions. This not only makes the main function easier to read and understand but also allows for easier unit testing of the extracted logic.
Add Comments or Documentation: For any non-trivial logic or decisions made in your code, adding comments or documentation can help future maintainers understand the rationale behind your choices. This is especially useful for any "magic numbers" or specific constraints you've applied, explaining why they are necessary.
Consider Using Extension Functions: If you find yourself repeating certain operations on objects of the same type, consider creating extension functions. This can make your code more concise and expressive, and Kotlin's extension functions are a powerful feature for writing clean, maintainable code.
Review Kotlin Coding Conventions: Ensure your code adheres to the Kotlin coding conventions. Consistency in coding style contributes significantly to code maintainability, making it easier for you and others to read and understand the code.
Implementing these practices can help make your code more maintainable, readable, and easier to work with in the long run.
@coderabbitai I pushed a fix in commit 069a93b
What is the purpose of this commit? What code metrics is increasing?
Give answer for each question.
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@b0r1ngx, the purpose of commit 069a93b titled "Refactoring (Magic Numbers)" is to improve code readability and maintainability by replacing magic numbers with named constants (MIN_SIZE
, MAX_WIDTH
, MAX_HEIGHT
). This change makes the code easier to understand and modify, as it clearly defines what these numbers represent and centralizes their values for easy adjustments.
The code metrics that are increasing due to this commit include:
This refactoring step is a good practice in software development, enhancing the overall quality of the codebase.
For example, coerceIn(min = 1, max = width height - 1) makes it immediately clear what the 1 and width height - 1 values represent.
@arkivanov What do you think about this LLM advice? Should it be done or it's not improve code maintainability? Maybe it entails some disadvantages?
We can impove it with something like:
private const val MIN_MINES = 1
What do you think about this LLM advice? Should it be done or it's not improve code maintainability? Maybe it entails some disadvantages?
I think the current code is good enough, no need to use named arguments in that particular case. Personally, I wouldn't extract constants either - 2..100
looks more readable to me. But it's just my personal opinion.
Thanks for feedback! I agree with you!
Thank you!
Solution of a problem raised at Issue https://github.com/arkivanov/Minesweeper/issues/16
Closes #16.
Summary by CodeRabbit
coerceIn
to ensure proper range for width, height, and max mines.