Open staddecx opened 4 years ago
If a mod is shared between all of the instances, you should be able to use arkmod_{modid}=enabled
in your arkmanager.cfg
Alternatively, you can use arkmanager enablemod {modid} @all
to write this option to all of the instance configs.
Oh I see, so its enough to put it into the .arkmanager.cfg
instead of each instace since yeah we share all the mods with all the instances.
So I can comment the ark_GameModIds={modids}
in each instance and put it into the .arkmanager.cfg
?
Oh I see, so its enough to put it into the .arkmanager.cfg instead of each instace since yeah we share all the mods with all the instances.
So I can comment the ark_GameModIds={modids} in each instance and put it into the .arkmanager.cfg?
Yes. As long as there are no options that need to be at the end of the server options string (options in arkmanager.cfg
or .arkmanager.cfg
will go onto the end of the server options string, usually in ASCIIbetical order), this should work.
Hello,
we are currently running 7 maps/instances on one dedicated server and I'm trying to figure out the right way to install mods.
We have about 17mods we want to use. I used to put all the IDs into the instances config files and then
arkmanager installmods @all
, but removing or installing another mods makes it a bit annoying in the long run, putting the ID into every single instance config.I was thinking about to remove all mods which are currently listed in the instance configs (put comment on the
ark_GameModIds
line), thenarkmanager uninstallmod id1,id2,id3 @all
(all the IDs from the instance config) and then reinstall the mods I want witharkmanager installmod id1,id2,id3 @all
.Would this be the right way to have it cleaner and easier?
Thanks!