Closed arkfrance closed 8 years ago
What mod was this and when did this occur?
346110] Starting Workshop download job [2016-07-07 09:45:05] [AppID 346110] Download item 558079412 result : OK [2016-07-07 09:45:05] [AppID 346110] Finished Workshop download job : No Error [2016-07-07 09:45:05] [AppID 346110] Upda[2016-07-07 09:45:06] [AppID 346110] Download item 543859212 result : OK [2016-07-07 09:45:06] [AppID 346110] Finished Workshop download job : No Error [2016-07-07 09:45:06] [AppID 346110] Updating workshop item details failed with Failure
[2016-07-07 09:45:09] [AppID 346110] Loaded workshop items in "/home/steam/steamapps/workshop" (24 installed, 30 needed) [2016-07-07 09:45:09] [AppID 346110] Starting Workshop download job [2016-07-07 09:45:10] [AppID 346110] Download item 558079412 result : OK [2016-07-07 09:45:10] [AppID 346110] Finished Workshop download job : No Error 346110] Starting Workshop download job
Sometimes it asks for another mod update when it does that
i've removed the mod but i don't know why the workshop is downloading something when there is no update
OFF TOPIC : Don't know if it will help you for something :
Windows & Linux Dedicated Servers now support automatic mod download/installation/updating! Just add "-automanagedmods" to your launch commandline and it will do so before the server launches (note for Maps this will not work unless you're specifying the Workshop ID to load a Mod Map). On Linux Servers, you need to run this script (included with the ARK dedicated server files) once to install SteamCMD: \SteamCMDInstall.sh
You can also specify a manual list of extra Steam Workshop Mods/Maps/TC ID's to download/install/update in your Game.ini via (with the commandline as normal to actually use them in-game), example:
[ModInstaller] ModIDS=680481868 ModIDS=682394267
Maybe a better way to do
Except that no such .sh file is included in the Linux gameserver files.
Edit:
It expects steamcmd to be installed into $arkserverroot/Engine/Binaries/ThirdParty/SteamCMD/Linux
It also expects to have the cwd set to $arkserverroot/ShooterGame/Binaries/Linux
, as it attempts to execute steamcmd.sh
using a relative path.
Should we perhaps download and extract https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz to this directory during install or updates?
Edit 2:
Support for -automanagedmods
has been added to 1.6-dev.unstable in 3fe2977 and 4c8d9d5
Note that any issues we have with SteamCMD the server is also going to have.
So what's best ? Your way for now ?
Using arkflag_automanagemods
with --update-mods
should with 1.6-dev.unstable use download_workshop_item
to download the mod, and let the game server itself apply the mod. Note that the game server itself will also run the same command during startup, so if a mod update comes out between arkmanager downloading the mod and the server restarting, then that restart will take longer as the server will download the updated mod.
So what's the difference between now and before ?
Before 3fe2977, the user would need to extract steamcmd to the required directory as otherwise the ARK server will crash when given the -automanagemods
option.
Before 4c8d9d5, the --update-mods
command did not know about the -automanagemods
, and would use a different instance of steamcmd
to the ARK server. Therefore, there would be two copies of the mods, with arkmanager installing one copy when using update --update-mods
, then the server installing the other when using the -automanagemods
option.
Since the last update 1.6 unstable :
arkmanager useconfig centpve status [ ERROR ] You have not rights to write in the log directory. Running command 'status' for instance 'centpve' /etc/arkmanager/arkmanager-center-pve.cfg: ligne 64: arkflag_automanagemods : not found
arkmanager useconfig centpvp status [ ERROR ] You have not rights to write in the log directory.
The arkmanager process is using too much no ?
That process has used 7 hours of CPU time. What are its ancestors, and are any of its children the ShooterGameServer processes?
Only 2 instances are online, never seen that process using that much, I will try to restart the server later
@klightspeed Do you intend to continue to support the current way of updating mods in ark-server-tools? I have a setup that is working nicely and don't want to switch to using the new system, firm believer in not fixing what isn't broken :)
@rob-bb Yes, the current way of updating mods is still supported. If you don't want to use the ARK server automatic mod manager, then don't use arkflag_automanagemods=true
. The command arkmanager update --update-mods
will then continute to update the mods, and not leave it to the server to do.
@arkfrance I'm wondering if it's another livelocked update process.
i havn't got any lock update process file, got only 2 servers running = 2 game folder
when arkflag_automanagemods=true is on my cfg,
what should i do next ?
should i add the mods in the ini like that ?
[ModInstaller] ModIDS=680481868 ModIDS=682394267 ModIDS=714672786
From what I found, the ARK server will download mods specified in the MapModId
and GameModIds
parameters. The ModInstaller
section seems to be for downloading mods not specified on the server's commandline.
Hey there,
i've got a small problem after my mod got updated a few minutes later, it asks for the same update. The serveur need two update of the same mod to finish it properly, where this can be related to ?