Closed Valinakova closed 3 years ago
I also get the same issue when duplicating the texture. The values I changed on the new texture go back to their default settings. But not the core sharers that are not part of this addon. How would I fix this? For the time being, I take screenshots of the settings, but I would prefer not to constantly go in to enter my settings whenever I have to close the game engine.
Is it possible the way I set up the folders might be causing this issue?
Here is my folder set up below:
When I duplicated the folder and opened that in the engine, the values reset in this screenshot:
This is engine bug, I can't do anything with it. You should report it in godot repo as bug with VisualShaderNodeCustom set_input_port_default_value().
Thanks! I will do that.
Hello, when I close the godot engine after saving, I noticed the visual shaders values I set get reset to the default values. This appears to be a bug. I will be sharing screenshots later but just letting you know this is a bug I found.