arkology / ShaderV

Godot Visual Shader Plugin
MIT License
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Issues with value of nodes resetting when closing the engine #8

Closed Valinakova closed 3 years ago

Valinakova commented 3 years ago

Hello, when I close the godot engine after saving, I noticed the visual shaders values I set get reset to the default values. This appears to be a bug. I will be sharing screenshots later but just letting you know this is a bug I found.

Valinakova commented 3 years ago

I also get the same issue when duplicating the texture. The values I changed on the new texture go back to their default settings. But not the core sharers that are not part of this addon. How would I fix this? For the time being, I take screenshots of the settings, but I would prefer not to constantly go in to enter my settings whenever I have to close the game engine.

Valinakova commented 3 years ago

Is it possible the way I set up the folders might be causing this issue?

Here is my folder set up below: image

Valinakova commented 3 years ago

When I duplicated the folder and opened that in the engine, the values reset in this screenshot: image

arkology commented 3 years ago

This is engine bug, I can't do anything with it. You should report it in godot repo as bug with VisualShaderNodeCustom set_input_port_default_value().

Valinakova commented 3 years ago

Thanks! I will do that.