Closed AlpacaSundae closed 2 months ago
It seems this issue occurs on Windows if exclusive mode is enabled on the default sound device, specifically when the sounddevice
library is initialized. I'll open an issue in the affected library's issue tracker, and hopefully, I can then update to their fix in a later release.
In the meantime (if this issue is a regular/annoying occurrence), exclusive mode can be disabled in the default sound device as a temporary workaround.
This issue has been fixed upstream in sounddevice (the related, now closed, issue: https://github.com/spatialaudio/python-sounddevice/issues/496; many thanks to the efforts of sounddevice's maintainer). The project dependencies have been updated and this issue should be fixed in PyMusicLooper as of the v3.4.2 release.
Describe the bug When importing this library on windows 10, incoming voice chat playback breaks. It happens on both Discord and Steam, after running, the microphone from the Windows 10 machine still transmits audio to the other participants, but it does not receive anyone elses audio until leaving/reconnecting [it doesn't matter who reconnects] Debugging Information n/a as the script itself appears to function normally I've run this myself on WIndows 11 and linux with no issues, just on my friends Windows 10 machine this issue occurs
Expected behavior All previous audio streams should be unaffected by launching the script
Environment Information (please complete the following information):