1. What type of game do you imagine this prototype developing into? Perhaps
a trippy disorientating puzzle game like a portal, or a dynamic, colorful
action/platformer like Super Mario Galaxy?
I am not into gaming that much, but I felt that your game has a sort of adventurous mode. Looking for different planets and trying to access them was interesting.
2. Are there any other cool possibilities and mechanics you can envision this
prototype containing down the line?
It surely has the potential to become a fun and entertaining game. Depending on your personal interest, you can lead this prototype in many different directions.
3. For a prototype, how could this experience be made clearer to you?
The instruction and the setup were clear. The only problem I faced was the jump power. It was a little confusing how the character could jump over another planet. I pressed the space bar several times, and then suddenly, I realized that I could go over another planet. So, basically, the jump function was a little confusing to me.
4. Did the commenting of the code make understanding how this prototype
works any easier?
Yes, it absolutely does.
Any recommendations for future //ing?
Maybe add more objects over your planets so the player would have the chance to interact with different things. Also, I couldn't understand why the planets had a half-bridge on one side. You could take advantage of them in your next version.
1. What type of game do you imagine this prototype developing into? Perhaps a trippy disorientating puzzle game like a portal, or a dynamic, colorful action/platformer like Super Mario Galaxy? I am not into gaming that much, but I felt that your game has a sort of adventurous mode. Looking for different planets and trying to access them was interesting. 2. Are there any other cool possibilities and mechanics you can envision this prototype containing down the line? It surely has the potential to become a fun and entertaining game. Depending on your personal interest, you can lead this prototype in many different directions. 3. For a prototype, how could this experience be made clearer to you? The instruction and the setup were clear. The only problem I faced was the jump power. It was a little confusing how the character could jump over another planet. I pressed the space bar several times, and then suddenly, I realized that I could go over another planet. So, basically, the jump function was a little confusing to me. 4. Did the commenting of the code make understanding how this prototype works any easier? Yes, it absolutely does. Any recommendations for future //ing? Maybe add more objects over your planets so the player would have the chance to interact with different things. Also, I couldn't understand why the planets had a half-bridge on one side. You could take advantage of them in your next version.