Closed armoha closed 1 year ago
// example const golTank = UnitGroup(400); function newUnitLoop() { foreach(unit : EUDLoopNewCUnit()) { if (unit.unitType == $U("Terran Goliath") || unit.unitType == $U("Terran Siege Tank (Tank Mode)") ) { unit.statusFlags.IsAir = true; // TYPO! no error, just silently skipped with no trigger unit.statusFlags.InAir = true; // correct code golTank.add(unit); } } }
Should be fixed in euddraft 0.9.9.8