Open armoha opened 2 years ago
Flickering sprites are resolved by removing sprite limit extension.
''' unlimiter v1 ''' from eudplib import * def connectDList(el_start, el_end, itemSize, itemN): dataDb = Db(bytes(itemSize * itemN)) a1, a2, a3 = Forward(), Forward(), Forward() if EUDLoopN()(itemN): DoActions( a1 << SetMemory(dataDb, SetTo, dataDb - itemSize), a2 << SetMemory(dataDb + 4, SetTo, dataDb + itemSize), SetMemory(a1 + 16, Add, itemSize // 4), SetMemory(a1 + 20, Add, itemSize), SetMemory(a2 + 16, Add, itemSize // 4), SetMemory(a2 + 20, Add, itemSize), ) EUDEndLoopN() DoActions( SetMemory(el_start, SetTo, dataDb), SetMemory(dataDb, SetTo, 0), SetMemory(el_end, SetTo, dataDb + itemSize * (itemN - 1)), SetMemory(dataDb + itemSize * (itemN - 1) + 4, SetTo, 0) ) def onPluginStart(): connectDList(0x64EED8, 0x64EEDC, 112, 8192) # Patch bullet count connectDList(0x57EB68, 0x57EB70, 64, 65536) # Patch image count connectDList(0x64B2E0, 0x64B2E4, 20, 65536) # Patch order count def afterTriggerExec(): DoActions(SetMemory(0x64DEBC, SetTo, 40))
Original issue: https://cafe.naver.com/edac/116765
Flickering sprites are resolved by removing sprite limit extension.
Original issue: https://cafe.naver.com/edac/116765