Closed derwaldgeist closed 4 years ago
It kinda worked once I created a separate folder on my Desktop, placed ArmorPaint inside it and also created a "data" folder. I only could figure this out by reading the Unity package code to understand what the package is doing. That's pretty frustrating for a newbie I guest. On macOS, you expect that you can install any application inside the Applications folder.
BTW: Unity lets you store package-specific files inside a folder reserved for each Unity project. On macOS, this folder is located inside the user's Library folder. This would be the place to put the temp.obj
in, not the parent folder of the application.
The docs should also mention that you have to select a Material inside Unity to make the integration work. If you just click an object (as the docs recommend), nothing happens. It would be nice if the package would detect which Material is used on a game object and edit this material.
Just noticed that the integration does not work even on Materials. ArmorPaint is opened, but also Xcode, with a scene graph). Actually, I have no idea how to work with this :-/
Still lots of work here, sorry, just starting out. Will try to describe the current state more clearly in the docs. Hoping to push more improvements soon, I have sent you a refund now. 🙂
Oh, thanks, that wasn't expected.
I just bought ArmourPaint and install the Unity package When I try to select the ArmorPaint folder, it will only allow me to select the "Applications" folder itself, but not a folder inside the ArmorPaint.app. However, the Unity package seems to expect a folder inside this app package. It throws this error:
There is actually a
data
folder buried in the app folder, but I cannot select it from within Unity.I'm on macOS Catalina, if that counts.