Open rubberduck9999 opened 2 years ago
Works for me
I checked it again, it worked in some cases and only fails sometimes. I tested different cases, a mesh exported in blender with only one material, with multiple materials, but also with different material settings in armor paint, like setting a material to shared or atlas 1 only
It would be great if you could provide a specific, reproducable example that does not work as expected. E.g. the mesh and an arm file to reproduce your issue.
test_files.zip
tested with these lamps inspired by the godot cmvalley demo lamps
Version 0.8 OS: Windows 10
When I used more than one atlas in export settings, it doesn't export anything, but works with default setting where everything is set to atlas 1. Tested with version 0.8 but also with the newest 0.9 dev build