Open SlincHD opened 1 year ago
i tiled a texture in blender generated with armorlab and at the seam lines it isn't fitting on itself wich is wierd
it looks like the pbr extractor isn't taking tyling in to acount wich breakes textures when you tile it
it realy isn't good at tyling that is so sad
Will look into it, thanks for all the pics.
ArmorLab.org - v0.1 (2022-10-06) - 0d1fe57
Windows - Direct3D11
NVIDIA GeForce RTX 3060
still dosn't tryle on itself after using the tyling node
Will post once there is an update on this.
i see the same issue: ArmorLab.org - v0.1 (2023-09-25) - fbd0f2e Linux - OpenGL
Source Image (Perfect Tile):
My Workflow
Results:
it is not like the last one i posted this is difrent
ArmorLab.org - v0.1 (2022-07-28) - a3fbea5 Windows - Direct3D11 NVIDIA GeForce RTX 3060