Closed angelbpineda closed 1 year ago
I am having the same issue. Attempting to compile on windows for visual studio 2022.
I think this one is fixed as of now, thanks for letting me know. Still planning to do further cleanup so some more errors may pop up in the near future.
PS E:\Apps\Armortools\armorlab> ..\armorcore\Kinc\make --from ..\armorcore -g direct3d11 Using Kinc (cc564857) from E:\Apps\Armortools\armorcore\Kinc kfile found. Creating Windows project files. Using Kha from E:\Apps\Armortools\armorcore Creating Kha project. Exporting asset 1 of 5 (default_brush.arm). Exporting asset 2 of 5 (icons.png). Exporting asset 3 of 5 (icons2x.png). Exporting asset 4 of 5 (placeholder.png). Exporting asset 5 of 5 (Scene.arm). .. ... Compiling shader 35 of 38 (supersample_resolve.frag.glsl). Compiling shader 36 of 38 (taa_pass.frag.glsl). Compiling shader 37 of 38 (world_pass.frag.glsl). Compiling shader 38 of 38 (world_pass.vert.glsl). Compiling shader 1 of 3 (voxel_pos.frag.glsl). Compiling shader 2 of 3 (voxel_pos.geom.glsl). Compiling shader 3 of 3 (voxel_pos.vert.glsl). E:\Apps\Armortools\base\Sources/arm/render/RenderPathBase.hx:133: characters 129-139 : Identifier 'ToolSmudge' is not part of arm.WorkspaceTool E:\Apps\Armortools\armorlab\Sources/arm/ui/UIHeader.hx:132: characters 18-33 : arm.TContext has no field blurDirectional
Haxe compiler error. Error: kfile did not call resolve, no project created. PS E:\Apps\Armortools\armorlab>