Closed soundsbeard closed 1 year ago
also, i wonder, why is this ticket closed: https://github.com/armory3d/armortools/issues/1085 ?
It is not meant to be resolved, I just group the tickets together at: https://github.com/armory3d/armortools/issues/36
If you examine that issue you can see the links to all the node tickets there. Sorry the ticket grouping is a bit aggressive, but otherwise it would just explode and be unmanageable for me. It's already tough to keep up.
Will resolve this one as well, linking together with https://github.com/armory3d/armortools/issues/36. Thanks for the reports.
ArmorPaint version: v0.9 (2023-07-13) - 4d0b2f5
OS/device including version: non-DXR i guess all specs: https://controlc.com/a4437c7a
Issue description: when wave texture is put through the color ramp it looks distorted
in this video i show 2 procedural textures: musgrave and wave. at first i put both of them through bright/contrast node with default values. both nodes look unchanged.
then i put both of them through the classic 'black to white' color ramp (color stop with index 0 is full black with position 0, color stop with index 1 is pure white with position 1) in that case musgrave remains unchanged, while wave is distorted.
https://github.com/armory3d/armortools/assets/16347074/5eb13d54-3955-4bd9-992f-8af624413982
also, i wonder, why is this ticket closed: https://github.com/armory3d/armortools/issues/1085 ? color ramp looks so unintuitive.
Steps to reproduce: