Open DevMagicLord opened 5 years ago
Armory 2.79b Windows.
The character has physics angular velocity = 0 on XYZ. When spawning physic objects in front of the character it disturbs it's angular rotation, the character rotates a little, it is no more 2.5D aligned.
Watch the bug http://forums.armory3d.org/uploads/default/original/2X/2/2f97a8277324a87664daf51ab0fa3622479d882a.gif
How to test : 1) Download project https://github.com/DevMagicLord/Godot3/blob/master/Armory/bugs/25D%20game%20bug.zip
2) Launch the game and move character right and left with A,D keys (or Q,D)
3) press "SHIFT to spawn projectiles in front of the player
4) move forward to the rounded pipe model, keep pressing forward , the character will start turning on Z axis.
Do you still see this behaviour in the Blender 2.8/Armory 0.6 version?
Armory 2.79b Windows.
The character has physics angular velocity = 0 on XYZ. When spawning physic objects in front of the character it disturbs it's angular rotation, the character rotates a little, it is no more 2.5D aligned.
Watch the bug http://forums.armory3d.org/uploads/default/original/2X/2/2f97a8277324a87664daf51ab0fa3622479d882a.gif
How to test : 1) Download project https://github.com/DevMagicLord/Godot3/blob/master/Armory/bugs/25D%20game%20bug.zip
2) Launch the game and move character right and left with A,D keys (or Q,D)
3) press "SHIFT to spawn projectiles in front of the player
4) move forward to the rounded pipe model, keep pressing forward , the character will start turning on Z axis.