Open BlackGoku36 opened 5 years ago
Compiling shader 8 of 8 (painter-video.vert.glsl).
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/RigidBody.hx:180: characters 19-36 : bullet.GImpactMeshShape has no field registerAlgorithm
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:157: characters 33-43 : Too many arguments
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/RigidBody.hx:559: characters 15-21 : bullet.MotionState has no field delete
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/RigidBody.hx:560: characters 8-14 : bullet.RigidBody has no field delete
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/RigidBody.hx:589: characters 11-17 : bullet.CollisionShape has no field delete
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/RigidBody.hx:294: characters 10-16 : bullet.RigidBodyConstructionInfo has no field delete
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:295: characters 15-33 : bullet.ManifoldPoint has no field m_positionWorldOnA (Suggestions: get_m_positionWorldOnA, get_m_positionWorldOnB)
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:296: characters 15-33 : bullet.ManifoldPoint has no field m_positionWorldOnB (Suggestions: get_m_positionWorldOnB, get_m_positionWorldOnA)
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:297: characters 14-30 : bullet.ManifoldPoint has no field m_normalWorldOnB (Suggestion: get_m_normalWorldOnB)
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:331: characters 15-37 : bullet.ClosestRayResultCallback has no field m_collisionFilterGroup (Suggestions: set_m_collisionFilterGroup, get_m_collisionFilterGroup)
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:332: characters 15-36 : bullet.ClosestRayResultCallback has no field m_collisionFilterMask (Suggestions: set_m_collisionFilterMask, get_m_collisionFilterMask)
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:352: characters 26-41 : bullet.ClosestRayResultCallback has no field m_hitPointWorld (Suggestion: get_m_hitPointWorld)
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:354: characters 27-43 : bullet.ClosestRayResultCallback has no field m_hitNormalWorld (Suggestion: get_m_hitNormalWorld)
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:356: characters 31-48 : bullet.ClosestRayResultCallback has no field m_collisionObject (Suggestion: get_m_collisionObject)
/home/bran/Downloads/ArmorySDK/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:364: characters 15-21 : bullet.ClosestRayResultCallback has no field delete
Haxe compiler error.
The terminal process terminated with exit code: 1
its also failing with the is error for me, how can we go about fixing it?
A part of kha.network has moved to kha.netsync. The kha side has also been fix.
With this fix, there will be no network related errors, but multiple Bullet errors. I don't know how to deal with it at this time.