Open TriVoxel opened 4 years ago
Dupe of https://github.com/armory3d/armory/issues/1098 I think.
Yes it's possible with the GPU Shader Module.
Dupe of #1098 I think.
I'm not sure if it is though because from what I gather from the other post, it seems he may be talking about drawing game preview only. Sort of like pressing P in Blender game engine viewport and it running the game in the 3D view. I mean having a full editor with overlays and such but viewport shading is rendered with Armory.
As of right now, Armory usually ends up looking much different than the viewport result in Eevee. This makes it a burden at times to adjust lighting and lamp/object placement. Having Armory shaders in the Blender viewport would make designing games faster and more efficient and would reduce time spent re-building scenes to test minor lighting adjustments. I have no idea if this is possible or even on the roadmap for Armory but I'd love to see this. Also, as a side-note, adding some basic rendering functionality would help people to make pre-rendered in-game cutscenes that don't stand out as being pre-rendered due to lighting differences between engines.