Open destlaver opened 4 years ago
Hi @destlaver,
WebVR support is still present but is buggy. I was able to run some basic scenes with 6D head tracking using Oculus Quest headset.
The option to enable webVR is at Render properties -> Armory render path -> Renderer -> VR
Hi @QuantumCoderQC , thanks for your reply. I will try to implement the native support 'cause I think webVR's performance would limit graphic quality of the game
What is the status of this? For me, stable VR support is the single most important feature that's currently missing in Armory3D.
Did you succeed in implementing native support for VR @destlaver?
Any news on this topic? The VR checkbox (Render properties -> Armory render path -> Renderer -> VR) can be checked but compiling process seems to stop.
@uwe22 Thanks for the report.
It used to work until this commit in Iron I think.
Currently I get this error in Krom:
Scene exported in 0.020026206970214844
E:\Armory\ArmorySDK\iron\Sources/iron/RenderPath.hx:438: characters 9-22 : Class<Krom> has no field vrBeginRender
E:\Armory\ArmorySDK\iron\Sources/iron/RenderPath.hx:440: characters 9-20 : Class<Krom> has no field vrEndRender
E:\Armory\ArmorySDK\armory\Sources/armory/renderpath/RenderPathDeferred.hx:428: characters 20-30 : Void -> Void should be Int -> Void
E:\Armory\ArmorySDK\armory\Sources/armory/renderpath/RenderPathDeferred.hx:428: characters 20-30 : For function argument 'drawMeshes'
Haxe compiler error.
Finished in 2.298809766769409
ERROR: Build failed, check console
And this in Browser:
Scene exported in 0.010528802871704102
E:\Armory\ArmorySDK\armory\Sources/armory/renderpath/RenderPathDeferred.hx:428: characters 9-19 : iron.RenderPath has no field drawStereo
Haxe compiler error.
Finished in 2.2780227661132812
ERROR: Build failed, check console
@luboslenco what would be a possible fix for this?
Thank you I get exactly the same errors in Krom and Browser.
@uwe22 Thanks for the report.
It used to work until this commit in Iron I think.
Currently I get this error in Krom:
Scene exported in 0.020026206970214844 E:\Armory\ArmorySDK\iron\Sources/iron/RenderPath.hx:438: characters 9-22 : Class<Krom> has no field vrBeginRender E:\Armory\ArmorySDK\iron\Sources/iron/RenderPath.hx:440: characters 9-20 : Class<Krom> has no field vrEndRender E:\Armory\ArmorySDK\armory\Sources/armory/renderpath/RenderPathDeferred.hx:428: characters 20-30 : Void -> Void should be Int -> Void E:\Armory\ArmorySDK\armory\Sources/armory/renderpath/RenderPathDeferred.hx:428: characters 20-30 : For function argument 'drawMeshes' Haxe compiler error. Finished in 2.298809766769409 ERROR: Build failed, check console
And this in Browser:
Scene exported in 0.010528802871704102 E:\Armory\ArmorySDK\armory\Sources/armory/renderpath/RenderPathDeferred.hx:428: characters 9-19 : iron.RenderPath has no field drawStereo Haxe compiler error. Finished in 2.2780227661132812 ERROR: Build failed, check console
@luboslenco what would be a possible fix for this?
I started to add native vr interface (steam vr and oculus vr) to iron a while back, it will be available once armory switches to https://github.com/armory3d/armorcore.
Is there maybe any news on this topic. Or a way to manually use @luboslenco armorcore in a project? Many thanks for any updates.
any new updates on this really exited about it
Dear Developers. Please keep us updated if there is any progress regarding armorcore. Many thanks in advance.
Dear Developers. Thank you for your great work. Please let us know if there is any chance we could use Armory for VR authoring.
Dear Developers. Please keep us updated if there is any news on this topic. Many thanks in advance.
I just found out this engine and I am amazed. I've tried unreal and unity but I think Armory can compete very well for these reasons: 1 - Modelling and programming the game in the same editor 2 - Shader node system 3 - Animation for creating story driven game a lot easier 4 - Blender 2.8 user interface a lot more easier than other editors
Please don't abandon this project guys.
My project is to create a heavy rain like game with my oculus rift. I think this engine is the most suitable for my case but it leaks VR support.
I saw it was implemented with webvr and then removed for some reason.
I will try to implement it for my oculus rift and I will submit my pull request if it is ok.
Thanks for your work