armory3d / armory

3D Engine with Blender Integration
https://armory3d.org/engine
zlib License
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[rendering] Volumetric fog looks significantly different when using the deferred clustered renderer compared to the forward renderer #2227

Open ItsCubeTime opened 3 years ago

ItsCubeTime commented 3 years ago

When using the deffered renderer, it seems you have to significantly reduce the volumetric fog amounts by quite a lot to get similar results to what you see in the forward renderer.

Deffered clustered: image

Also deffered clustered (dividing the amount A/B by 10): image

Forward clustered: image

onelsonic commented 3 years ago

seems like there is a difference in brightness/gamma/exposure between the forward and deferred renderer not just the volumetric fog.

ItsCubeTime commented 3 years ago

Good to know :)