When using the deffered renderer, it seems you have to significantly reduce the volumetric fog amounts by quite a lot to get similar results to what you see in the forward renderer.
Deffered clustered:
Also deffered clustered (dividing the amount A/B by 10):
When using the deffered renderer, it seems you have to significantly reduce the volumetric fog amounts by quite a lot to get similar results to what you see in the forward renderer.
Deffered clustered:
Also deffered clustered (dividing the amount A/B by 10):
Forward clustered: