Open ItsCubeTime opened 3 years ago
Would it be possible to simply fork the code responsible for the mesh generation in geometry nodes and ship that as a part of Armorys player runtime? Im thinking if one could write a Blender to Armory exporter efficient enough to be real-time (or close to realtime) maybe it could be a potential solution on implementation without having to re-write every single modifier (and every single geometry nodes node as thats most probably out of reach)?
Usecases would be endless generated terrain or endless level generation with the ease of Blenders modifier stack (or for destructible environments once geometry nodes matures a little more). Another usecase would be for 3D UI elements if one could get Haxe & logic node bindings for controlling modifier input values (like the thickness of a solidify modifier) or some input for a custom "geometry nodes" node.