Closed rpaladin closed 1 year ago
The overlay meshes are drawn at the end of the render path's fucntions, they are not being shaded. The emission material doesn't hold diffuse color so is rendered black, while the other shaders you tested do render with their base color, but don't emit nor get shaded. I am going to work on that today.
Possibly related to: https://github.com/armory3d/armory/pull/2638
Unrelated, is it normal that materials marked as overlay aren't affected by world shading or the renderpath?