armory3d / armory

3D Engine with Blender Integration
https://armory3d.org/engine
zlib License
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Procedural Textures issues #284

Open Simonrazer opened 7 years ago

Simonrazer commented 7 years ago

-Noise texture looks extremly off -Voronoi (Intensity) not working at all (just white) -Voronoi (Cells) is extremly off -Wave is all black -Musgrave is pretty off

Simonrazer commented 7 years ago

comparisson.zip here a test-environement all textures on standart settings set one window to cycles and the other to play in viewport (you can also compare the different fov in armory and blender)

luboslenco commented 7 years ago

Very nice! This helps a lot. Would you mind if I later add your .blend to the https://github.com/armory3d/armory_calibration?

Simonrazer commented 7 years ago

yes, add it to that!

Gerkinfeltser commented 6 years ago

Was noticing this as well! Thanks for the bug report!

Simonrazer commented 6 years ago

Hope it gets resolved soon, figured out that this setup makes it better n Only tested with Noise Fac, but it obviously totaly screws with Blenders viewport.

Simonrazer commented 6 years ago

The voronoi cell texture scale is inverted! -> smaller scaler=more cells