Closed chuiliuyiyi closed 1 year ago
Hi, can you please provide more information?
In general, we cannot name logic trees arbitrarily since they are converted to Haxe code which has strict naming requirements (see https://github.com/armory3d/armory/issues/1567 for an explanation and https://haxe.org/manual/expression.html#define-identifier for the specific requirements). Of course we can (and already do) replace not allowed characters with allowed ones, but then the node tree is called differently at runtime because we have to rename it. In those cases you will see a warning (that's why I asked above if your error really is an error).
I will wait for you to answer, but I think there's nothing we can do here.
In Blender, I chose the Chinese interface, but in Armory, the Chinese node tree cannot be read. You can only switch to the English interface. The newly created node tree is in English and can only be saved and read.
the Chinese node tree cannot be read.
Can you please elaborate what you mean by "cannot be read" here (and later with "can only be saved and read")? Also, please answer my questions above, for example I still don't understand whether you are talking about the name of the logic tree or something else. You need to provide more information to get help with your problem.
Is this about the UI translation only? Or something runtime related? Armory doesn't provide any UI translations and due to the lack of potential translation maintainers I doubt that it will happen anytime soon (also see https://github.com/armory3d/armory/issues/2365#issuecomment-1083531796).
Closing this due to open unanswered questions. We can reopen this anytime if it's clear what this issue is about.
Can Chinese characters be supported,Chinese node tree running error。