Closed onelsonic closed 1 year ago
need further tests
The Mix RGB node was replaced with a more generic mix node in 3.4 (see https://github.com/armory3d/armory/issues/2821), but the Blender release notes state that "The "MixRGB" node for Shader and Geometry Nodes is converted to the new "Mix Node" on loading". So if this isn't the case, this is likely a Blender bug.
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Issue description : After upgrading to Blender 3.6 the standard blender material node MIX_RGB is not supported anymore.
and returns the following : WARNING: Node tree "wall": material node type MIX_RGB not supported
To Reproduce Steps to reproduce the behavior: Just add an object with the MIX_RGB node in its material.
Expected behavior What you expected to happen : the MIX_RGB node should render correctly.
System Blender: 3.6.0 Armory: latest GIT repo OS: win10