Closed pulcheri closed 5 years ago
By the way, more than half of Android devices have OpenGL ES 3.0 support now: https://developer.android.com/about/dashboards/index.html
Sadly very much true. Planning to hook up some touch-based gizmo controls soon, and then get on to more mobile-tuned examples.
Do you plan to integrate other mobile services and API ? IAP, Ads, Gamecenter and etc2 ?
Integrating native mobile services and other native libraries can be done in pure haxe / kha. I have done some work and will try to release something as kha samples. Is there anything particularly you are looking for?
On 28 Oct 2017 1:42 am, "takhimi" notifications@github.com wrote:
Do you plan to integrate other mobile services and API ? IAP, Ads, Gamecenter and etc2 ?
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Really ?? That is awesome. My suggestions are
Ads 1)Admob (Banner, Interstitial, Rewards) Android, IOS 2)Chartboost (Android, Amazon, IOS) 3)Adcolony or maybe Vungle ?
Social Services 1)Google Play Services (Leaderboards, Achievement, and etc) 2)GameCenter (Leaderboards, Achievement and etc 3)Facebook API ? 4)Amazon Gamecircle
IAP 1)IOS 2)Android 3)Amazon
Desktop game services 1)Steam API
Armory has a lot of great samples, but only one (scene1_mobile) runs on mobile, and it looks, well, quite basic. It would be great to have more that look semi-descent on Android/iOS with better shading and post processing effects.
Tank demo game (scene5) is a good candidate as it has physics/input/scripting which all can be tested together with deferred shading.