This pull request introduces changes to the rtao shader and reimplements rtgi from version 19.02.
Changes are:
no tweak to ssgiRayStep value
base distance factor of 1.0
maxSteps option is remove in favor of step & search dist which are used to compute the maxStep like in ssr.
no changes are made to fragColor during rayCasting, we store the final value in a variable and will afterward assign to fragColor and divide / multiply according to the number of cones.
rtgi uses another blur shader because the rtao / ssao one just work on one channel (I retrieved the old code's shader).
This pull request introduces changes to the rtao shader and reimplements rtgi from version 19.02. Changes are: