Open moisesjpelaez opened 4 months ago
It seems the problem is in kha.System.refreshRate
in Krom builds, as is giving me 60 instead of 120 as shown in the images.
After digging into Kha's code I realized the Display.frequency
is hardcoded to 60 for all platforms except html5.
I found a temporary solution for my case, which is modifying Kha's Scheduler as shown in the images. Forcing the oneifhz
variable to be 1.0 / 120.0
solves this speed issue.
I tested it with my:
and the frequency keeps consistent across all those devices.
The audio issue with Krom is another thing that I'll open in a different issue.
Description Krom and Windows (C) builds are played at a higher speed. The Krom build also plays the audio at a higher pitch.
To Reproduce Open the project's
.wav
files Run the project with Krom Runtime. Run the project with Browser Runtime. Compare the differences.Expected behavior To run the game at a normal speed on Windows Builds (same speed as browser builds).
System Blender: 3.6.10 LTS Armory: 2024.02 OS: Windows 11 Home (x64) Graphics card: NVIDIA GeForce RTX 3050 Ti Laptop
Test File Can be tested with the sound example. The handle spins faster on Windows builds (both C and Krom) and the audio pitch is higher with Krom.
Note: I haven't tested Mac or Linux builds.