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armory3d
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armory
3D Engine with Blender Integration
https://armory3d.org/engine
zlib License
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Gi clipmaps optimizations and crash fix.
#3022
Closed
e2002e
closed
4 months ago
e2002e
commented
4 months ago
voxels resolve image are set to RGBA32.
voxels light image uses offset coordinates to store rgb values in disctinct channels.
imageAtomicAdd is used in place of imageAtomicMax for writing to voxelsLight.
step size is used for diffuse conetracing to avoid missing voxels when resolution is high.
moved the voxel size option to the voxels settings (not the ray panel).