OK @luboslenco
This is the definitive patch for voxels and transparent materials.
I have meticulously encrusted voxels resolving and sampling of transparent materials whether rendering is set to translucent or refraction.
Working with hdr voxels samplers for conetracing.
every feature is tested to work:
voxels shadows, voxels refraction, signed distance field, anisotropic irradiance.
OK @luboslenco This is the definitive patch for voxels and transparent materials. I have meticulously encrusted voxels resolving and sampling of transparent materials whether rendering is set to translucent or refraction. Working with hdr voxels samplers for conetracing. every feature is tested to work: voxels shadows, voxels refraction, signed distance field, anisotropic irradiance.