Open donalffons opened 6 years ago
Modifiers get applied at export to the mesh, which then gets shared among all the linked users, producing this bug.:/ In https://github.com/armory3d/armory/commit/bc4c24cd95af5c00d67ea9d3ad843a639a36db0d I have made it at least spit a warning message now:
Armory Warning: Mesh users Fence3 and Fence1 differ in modifier stack - use Make Single User(U) - Object & Data for now
I will make it properly split the meshes eventually, just need to plan it carefully to not introduce more caching issues on mesh changes.
That's a good quick improvement (esspecially for the upcoming release). For the mid & long term, I hope there will be an implementation that differentiates the meshes with different modifiers. Keep up the good work!
As the title says, there are three objects in this scene, Fence 1, 2 and 3. They all share the same mesh, called 'Mesh'. But they apply different modifiers. In this case, these are array modifiers with 2 and 3 repetitions.
This is how it should look like (in Blender):
This is what Armory does:
modifiers.zip