Open zauberparacelsus opened 8 years ago
Huh, I had forgotten I had posted a feature request under Lue.
How effective a shader like that is? Does it support dynamic movement of fur, or just static? Either way, it could be used for many things like carpet, plush, animals. Not sure how effective it would be on long hair? Most likely targeted at short hair/fur.
@JeannotLandry I suppose this is two separate feature requests. Or maybe not.
Fur shading is generally done with the "Shells and Fins" method, the quality of which is determined by how many layers you're willing to render. And yes, it is frequently used for those things you mentioned.
Not entirely sure how long hair is done in realtime rendering. Support for PBR shading for both hair and fur does exist in UE4 and Unity5, generally through 3rd-party extensions.
Usually, long hair is done with simple planes and good quality alpha maps and normals. Well, that is how it used to be done. Not too sure how its handle now our days! However, I think in UE4 they still use that techniques for long hair, but the fur shader for short hair.
Reposting this link from the original request I filed under Lue/Iron: https://github.com/sdao/fur-demo
There is also this, though it is specific to DirectX and I do not think it supports PBR rendering: http://www.xbdev.net/directx3dx/specialX/Fur/
@zauberparacelsus - I know that Neofur for unreal and Unity use shells.
Hi @luboslenco ! Maybe an interesting research for hair real time rendering :
AMDTressFX : https://github.com/GPUOpen-Effects/TressFX
Here is a recent tressfx port to vulkan : https://github.com/CaffeineViking/vkhr
and there the forge framework tressfx port to vulkan by confettiFX : https://github.com/ConfettiFX/The-Forge, https://github.com/ConfettiFX/The-Forge/releases/tag/v1.22
Maybe a way to follow for Rt hair rendering in Armory :)
And Zootopia hair rendering tech paper : https://disney-animation.s3.amazonaws.com/uploads/production/publication_asset/152/asset/eurographics2016Fur_Smaller.pdf
and also Disney research papers for evreything : https://www.disneyanimation.com/technology/publications
Got another feature request: would it be possible to add support for hair and fur rendering to cyclesgame? While it is may or may not be possible to use blender's built-in hair simulation, I think it would be too intensive for realtime rendering if used as-is.