Open montedre opened 6 years ago
I think those labels are assigned by Lubos
While parallax mapping node isn't a thing, you can make one yourself. Just use parallax maths and make a node group that handles that ;)
I am pretty sure that is what the creator of Decal machine has done, however right now Armory can not deal with it and throws an error.
Would also love to see this feature in a future release.
Did some testing and my guess is that armory is not (yet) using the tangent-, geometry- and/or camera data-nodes that are needed for parallax to work.
Here is the example in cycles. Armory looks like the top which is albedo- and normalmap only.
Yes, those nodes should be working if we want some more control over shading in Armory.
However, a native parallax node would be good (could be optimized better than manually created node groups).
Tangent node should be fixed. 🔨
Would it be possible to get the parralax rendering as used by Decal Machine work in Armory? I would be happy to provide the node set up and what ever else I can.
Thanks Monte
p.s. not sure how to set this as a feature request
(drag & drop zipped .blend file here)