armory3d / armory

3D Engine with Blender Integration
https://armory3d.org/engine
zlib License
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Normal Maps bug inverted G #744

Open ghost opened 6 years ago

ghost commented 6 years ago

Testing baked normal map with Cycles, it renders correctly with Cycles principle shader but using Armory PBR it looks incorrect. I've attached the zip which contains a blend file(high and low poly,so you can bake your own normal map if you want) and the baked normal map for Armory version .4 - 2.79X

normalmapbug

CubeNormal.zip

I use the default normal map bake setting with a ray distance of .100(you can see that in the file).

(drag & drop zipped .blend file here)

himaghnam commented 6 years ago

Invert RGB's G value

DevMagicLord commented 6 years ago

Did you tested on another 3D engine ?