Testing baked normal map with Cycles, it renders correctly with Cycles principle shader but using Armory PBR it looks incorrect. I've attached the zip which contains a blend file(high and low poly,so you can bake your own normal map if you want) and the baked normal map for Armory version .4 - 2.79X
Testing baked normal map with Cycles, it renders correctly with Cycles principle shader but using Armory PBR it looks incorrect. I've attached the zip which contains a blend file(high and low poly,so you can bake your own normal map if you want) and the baked normal map for Armory version .4 - 2.79X
CubeNormal.zip
I use the default normal map bake setting with a ray distance of .100(you can see that in the file).
(drag & drop zipped .blend file here)