After changing the grid size slider so that it reacts to all changes of the slider's value (to compensate for the slider's apparent change in functionality regarding ui.inputDown), it would not update the visible grid size until the slider was clicked again. This was happening because I didn't realize that changing Editor.gridSize would not update the grid image. One slider issue less :)
One of the two slider issues mentioned in https://github.com/armory3d/armory2d/pull/70 turned out to not be a bug, but rather my fault.
After changing the grid size slider so that it reacts to all changes of the slider's value (to compensate for the slider's apparent change in functionality regarding
ui.inputDown
), it would not update the visible grid size until the slider was clicked again. This was happening because I didn't realize that changingEditor.gridSize
would not update the grid image. One slider issue less :)