Hi,
I looked at the code, but cannot figure how to enable the "cast shadow/Receive shadow" feature with the celshade or any custom RenderPath.
The shadow will cast everwhere.
How can we make it work properly so it respects the "Receive shadow" status from the materials?
Hi, I looked at the code, but cannot figure how to enable the "cast shadow/Receive shadow" feature with the celshade or any custom RenderPath. The shadow will cast everwhere. How can we make it work properly so it respects the "Receive shadow" status from the materials?