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armory3d
/
haxebullet
Bullet 3D Physics for Haxe
http://bulletphysics.org
zlib License
94
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21
forks
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Fix compilation of bullet.cpp for Android
#44
MoritzBrueckner
closed
1 year ago
0
Fix problems caused by Ammo update
#43
MoritzBrueckner
closed
1 year ago
1
Add support for debug drawing
#42
MoritzBrueckner
closed
1 year ago
0
Soft body improvements
#41
QuantumCoderQC
closed
1 year ago
0
Expose ConvexResultCallback and ClosestConvexResultCallback
#40
QuantumCoderQC
closed
1 year ago
0
Comment out Hinge constartint methods to expose only two options.
#39
QuantumCoderQC
closed
3 years ago
0
Update Bt.hx
#38
onelsonic
closed
3 years ago
0
[hl] Added collision object activation state constants as an enum abstract
#37
Sanva
closed
4 years ago
1
Added `getFrameOffsetA` method to `btGeneric6DofConstraint` interface.
#36
Sanva
closed
4 years ago
1
Update WebIDL to current version from ncannasse / webidl.
#35
Sanva
closed
4 years ago
1
Readme test case
#34
theqwave
closed
4 years ago
1
Removed CF_Kinematic and CF_Static flags
#33
QuantumCoderQC
closed
4 years ago
0
Added setMass method to dynamically set mass of rigid bodies
#32
QuantumCoderQC
closed
4 years ago
0
changed Generic6DOFConstraint parameter to default false
#31
QuantumCoderQC
closed
5 years ago
1
Extern classes to implement Blender's physics constraints in armory
#30
QuantumCoderQC
closed
5 years ago
1
updated btVector3.h
#29
onelsonic
closed
5 years ago
0
RayResultCallback with Mask/Filter access
#28
marcgardent
closed
5 years ago
0
Use Khabind for Haxe/HL/JS Bindings
#27
zicklag
closed
5 years ago
1
[FR] Please include AllHitsRayResultCallback in haxelib
#26
trsh
closed
5 years ago
8
What Do We Need To Autogenerate Javascript Bindings?
#25
zicklag
closed
5 years ago
30
Webidl
#24
luboslenco
closed
5 years ago
0
In the vehicle class not working of frictions
#23
gsaone
closed
5 years ago
1
Update to newer version ammo.js and update additional binding for haxeBullet
#22
danilko
closed
6 years ago
2
Adding applyForce to support new applyForceNodes
#21
anadin
closed
6 years ago
0
'btRigidBody': no appropriate default constructor available
#20
Sondro
closed
6 years ago
4
Need a little help with BtRigidBody plz
#19
Sondro
closed
6 years ago
2
Update the sample code to have less value
#18
RobDangerous
closed
6 years ago
0
Extended Soft Body functions
#17
donalffons
closed
6 years ago
11
Updated ammo.js + added SoftBody stuff
#16
guzzard
closed
6 years ago
0
Updated ammo.js and added some functions
#15
guzzard
closed
6 years ago
1
Another C++ compilation fix
#14
guzzard
closed
6 years ago
0
Kinematic character controller C++ compilation fixes
#13
guzzard
closed
6 years ago
0
Classes and functions added to Bullet.hx to add support for Kinematic controller
#12
guzzard
closed
6 years ago
1
World getGravity()
#11
guzzard
closed
6 years ago
0
Updated ammo.js
#10
guzzard
closed
6 years ago
0
Added functions (needs updated ammo.js)
#9
guzzard
closed
6 years ago
0
Crash on android
#8
DmitriyKarpov
closed
7 years ago
4
calculateLocalInertia seems to have no effect
#7
Ohmnivore
closed
7 years ago
5
error C2819: type 'btRigidBody' does not have an overloaded member 'operator ->'
#6
Ohmnivore
closed
8 years ago
5
haxelib.json missing
#5
Ohmnivore
closed
8 years ago
2
Collision callback
#4
Ohmnivore
closed
8 years ago
2
Managing pointers in cpp target
#3
Ohmnivore
closed
8 years ago
9
lime cpp target?
#2
Ohmnivore
closed
8 years ago
7
Wrong path to bullet .h files generated
#1
vujadin
closed
9 years ago
3