Open Xristoskr opened 6 years ago
I remember this video! I would love to see this sort of technique implemented in armory (or any open source game engine, really). EDIT: After watching some more videos of the concept that the author has released more recently, the main drawbacks appear to be:
However, it is still a really cool demo. The render distance is massive and (in more recent episodes) the shadows and reflections enabled by it are really cool. I wonder if some of the techniques talked about in VoxelQuest could be carried over to reduce size (through procedural generation, basically).
Something like this would be very useful for open world games https://www.youtube.com/watch?v=XkSS_veoSg0