Closed klechenov closed 1 year ago
Conflict with https://github.com/arnaud-jamin/Cog/commit/fca5b27fb9d330fd2502220f11cdcda6067e866d, so closing it.
bEnableInput is set to false in SCogImguiWidget
As well as in UCogWindowManager (used to save those settings into the config)
Simply set Enabled Input to false by default. When debug windows are active by default, enabling the game can lead to confusion about "what's wrong with the game controls". I believe that if input is needed in debug windows, it should be activated manually.