Closed HoussineMehnik closed 11 months ago
Thanks a lot for this contribution!
I integrated everything but the first change I commented above. (#include "CogDebugSettings.h") Don't hesitate to tell me if this is still causing an error. Thanks !!!
Cool! Tested with your change and everything works fine :)
I just found that I have a local modification on CogCommon.Build.cs this is why I didn't got any issue with including "CogDebugSettings.h". "CogCommon" need to have a dependency to "CogDebug" , otherwise the build will fail on non unity builds.
Could you copy paste the compiler error ? Thanks
"fatal error C1083: Cannot open include file: 'CogDebugSettings.h': No such file or directory"
But it disappeared again, I think there is something wrong with our build/validation configuration :)
Do you know this error happens when compiling what file ? It is in the sample or a modified version ? CogDebugSettings.h should always be inside #if ENABLE_COG
Oh nvm , sorry I didn't pay attention to it, CogDebugSettings.h was outside of #if ENABLE_COG 😅
Ok cool. I know it is not intuitive as cog modules don't do that. But they get stripped instead.