Open daviddoria opened 13 years ago
Just a question regarding the GetPathLength method.
Should this method return the "euclidean" distance or the "geodesic" one (the last one would take into account speed function)?
Why not have both?
GetEuclideanPathLength() GetGeodesicPathLength()
Sounds good to me!
float GetPathLength(); bool PathReachedEndPoint(); // returns false if the path from startPoint to endPoint cannot be found