Closed GoogleCodeExporter closed 9 years ago
Wireless can't be the point as I use a wireless keyboard myself and it works
fine IF
it works (SDL has again an error which you can work around by reconnect the
keyboard -
at least it works for me! :-)
Original comment by moecki73...@yahoo.com
on 18 Apr 2010 at 11:35
@frictionalgames: Does your keybord works under the normal Wii system e.g.
rename
Miis, Internet Channel (= Opera for Wii), ... ? Even the mentioned keys a = and
the
arrows?
Original comment by moecki73...@yahoo.com
on 19 Apr 2010 at 11:14
Issue 30 has been merged into this issue.
Original comment by simon.ka...@gmail.com
on 22 Apr 2010 at 2:49
Hi, I had posted Issue #30 which was merged into this one. I'd just like to
restate
the specifics so its on record for you, I hope it helps (love this software).
First off, in regards to frictionalgames' post, the = key is mapped to paged
down in
most frodo installations. I have tested this on the US version of the Wii
Keyboard as
well as a standard 101 key USB keyboard.
1 - No arrow keys - Arrow keys are very important for machine language editors
and
basic programming where you'll often modify lines of code by moving up on the
line
with the cursor. It would be great if the arrow keys could me mapped to the
cursor
like they are by default (i believe that programming and text interactions
would be
the primary use for the keyboard, since every Wii has somekind of joystick
device) in
other Frodo ports or if there were a way to toggle between the two options.
2 - I have not been able to find anything that's mapped to the Restore key
alone,
however I could simply be in error on this.
Thanks much, keep up the great work!
Original comment by cat...@gmail.com
on 22 Apr 2010 at 3:08
Oops this has been merged so I'm putting the response in the right place:
One problem with mapping the cursors to the numeric keypad is that one of the
more
popular keyboards (logitech wii keyboard) and many of the television/media
center
oriented wireless keyboards don't have any numeric keypad.
That said, I can see the advantages in having it that way for gaming but some
sort of
toggle would be really useful.
Original comment by cat...@gmail.com
on 22 Apr 2010 at 11:34
Yes, I realise this can be a problem. I mostly use c64-network.org on my
laptop,
where I also don't have a numeric keyboard. On the other hand, I only use it
for
games, so typically don't need the cursor keys.
But yes, some sort of config option to toggle the behavior could perhaps be
done.
Original comment by simon.ka...@gmail.com
on 23 Apr 2010 at 5:16
After the new libogc and SDL use IOS58 the keyboard works. But the cursor keys
dont do their job in C64 - in the home-menu they work ... :-\
Original comment by moecki73...@yahoo.com
on 22 Aug 2010 at 2:44
The cursor keys are used for joystick directions, so that's why they don't do
what they should in the C64. In the menu, they should work as expected.
Original comment by simon.ka...@gmail.com
on 23 Aug 2010 at 5:30
It's a deep shame about the cursor keys, for people who would like to run an ML
monitor, program in basic or other simple tasks it makes the entire emulator
completely useless.
Original comment by cat...@gmail.com
on 23 Aug 2010 at 5:33
Well, make a patch and fix the issue then - it's open source after all. :-)
Personally, I think 99% of the users ONLY play games and don't have an issue
with this.
Original comment by simon.ka...@gmail.com
on 23 Aug 2010 at 5:44
Great attitude, 1% of your users should patch it themselves or STFU ;)
Original comment by cat...@gmail.com
on 23 Aug 2010 at 5:50
Please. Send a patch and I'll integrate it, but make the behavior switchable.
I've invested a LOT of free time into this project, and since I've written
pretty much all the (Wii) code, I got to make the design decisions. If you
don't like them, submit a bug report or (better) send in a patch. I'm happy to
see patches, and integrating them is just fine as long as they don't break
existing behavior. Pure wishlist functionality (such as this) is something I'd
implement if I think it's a problem myself, but not otherwise.
I prefer playing with the keyboard on other platforms, so I like the current
behavior.
Original comment by simon.ka...@gmail.com
on 23 Aug 2010 at 5:58
I submitted a bug report 4 months ago and have since moved on to other
solutions for my needs. I appreciate your offer to accept a patch but I don't
develop for the Wii.
I wouldn't say it was "wishlist" functionality. It makes the emulator
completely useless for doing simple things that a large portion of Commodore
enthusiasts like to do. I don't say this to insult you or what's otherwise
wonderful emulator. It's simply a fact that activities like editing basic and
ML programs _require_ being able to move the cursor around easily. I suspect
that vastly more than 1% your user-base, at least the portion who purchased a
Wii keyboard to use with emulators, did so for reasons other than using it as
joystick.
That said, thank you for your hard work! In my opinion it's fantastic emulator,
if it wasn't I wouldn't be so disappointed that it's completely unusable for my
needs.
Original comment by cat...@gmail.com
on 23 Aug 2010 at 6:33
Well, I'm sorry that it's useless for you.
A general comment on the bugs here: As people have seen, I've left a lot of the
bugs in an unfixed state (USB harddisk, SMB support, Cursor keys ...). The
reason is simply that I only work on this for fun, and therefore focus on
things which are interesting from an implementation perspective (mainly the
networking part). At work, I get paid to also do "boring stuff", but it's not
like that here (and I wouldn't want it either).
That said, it *sometimes* happen that I fix "boring" bugs/wishlist items as
well :-)
Original comment by simon.ka...@gmail.com
on 23 Aug 2010 at 6:46
Nothing against you and the least I want is to attack you!
But if you want to load a prog on an original C64, you do a LOAD"$",8 than a
LIST and go up with your cursor key until the line with the prog you want to
load, override the size by a L shift+o, go with the cursor key to the position
after the secon " in the line, enter a ,8 or ,8,1 and delete the rest of the
line ... this is impossible if the cursorkeys won't work. :-(
And besides: there are also games where you the normal cursor key function for
directions is needed! ;-)
Original comment by moecki73...@yahoo.com
on 23 Aug 2010 at 8:20
Well, well. Since the general public demands this functionality, it was
implemented in commit r931. :-)
There would still need to be a rebuild with this included, but that's for later.
Original comment by simon.ka...@gmail.com
on 23 Aug 2010 at 8:35
You are GREAT! Thanks! :-)
Original comment by moecki73...@yahoo.com
on 23 Aug 2010 at 9:12
Original issue reported on code.google.com by
friction...@gmail.com
on 14 Apr 2010 at 3:37