I'm trying to get your application working on my macbook running OSX 10.11.6, since I'd like to use it together with Quantum Espresso. I first received a compiler error since it couldn't find the library for -lGLU, but I went around that by linking the library directory for the opengl framework. Everything compiled, but when running it I got an error: Error: could not allocate colourmap. I tried bypassing this by using gdk_colormap_get_system() instead of gdk_colormap_new(...).
The program now manages to open and with the 0.99 version I can succesfully load a .pwi file. However, the main panel does not seem to display anything and when I resize it, it doesn't seem to refresh or something. Is this due to me bypassing the whole colormap allocation thing? If so, what can I do to fix the issue? I tried to find out what's exactly wrong but since I don't really know anything about C I just can't seem to figure it out.
Hi,
I'm trying to get your application working on my macbook running OSX 10.11.6, since I'd like to use it together with Quantum Espresso. I first received a compiler error since it couldn't find the library for -lGLU, but I went around that by linking the library directory for the opengl framework. Everything compiled, but when running it I got an error: Error: could not allocate colourmap. I tried bypassing this by using gdk_colormap_get_system() instead of gdk_colormap_new(...).
The program now manages to open and with the 0.99 version I can succesfully load a .pwi file. However, the main panel does not seem to display anything and when I resize it, it doesn't seem to refresh or something. Is this due to me bypassing the whole colormap allocation thing? If so, what can I do to fix the issue? I tried to find out what's exactly wrong but since I don't really know anything about C I just can't seem to figure it out.
Anyway thanks!