Attach the camera to the player, preferably dynamically as the player is defined by the IkarosScene.
Allow the player to rotate the camera in such a way that the player character also rotates on the Y-axis. Ensure that movement works as expected (direction is already calculated based on the player character's transform basis, confirm this works).
Attach the camera to the player, preferably dynamically as the player is defined by the
IkarosScene
.Allow the player to rotate the camera in such a way that the player character also rotates on the Y-axis. Ensure that movement works as expected (direction is already calculated based on the player character's transform basis, confirm this works).