Open acs opened 4 years ago
hi @acs ! What a tiny world!
I am also doing some research about Mine*t and e-learning. Cost of Minecraft is a handicap (and we love free/opensource, you know) ;-)
I am trying to set up an easy to program (graphical) environment for my kids and friends. Tried Minetest with miney but server crashed on login.
Then I found out this port of raspberrypyjam and my brain exploded! It would be perfect! Unluckily I am a bit stuck in the linux installation. Got Minetest working and this mod in the mods folder. But I think I need to replace something in the socket directory.
Do you have some info about this?
@alfem Try my blog: https://python.szkola.pl/konfiguracja-minetest-na-serwerze-linux/ (It is in Polish but should be ok.) Also here: https://mega.nz/file/j3ZnXCpT#_nEueaT555k3U0jPK1PgtwruyC6HAgLzJim7-aDQde0 You can download 4 GB OVA with configured server.
Thanks! I've made the mod so long ago that I barely remember anything.
By the way, I think my Scratch setup is probably better than Blockly: https://www.instructables.com/Coding-in-Minecraft-With-Scratch/
Thanks @abixadamj. In your instructions use /etc/minetest/minetest-valley-of-death.conf but I do not know why. Also your page screenshot shows a minetest version (5.1) but later I read that version 4.6 is prefered to generate the world.
Anyway, I finally switched to this fork: https://github.com/alienhunter3010/raspberrymint and everything worked fine in my Debian 10 server.
What a lot of fun when I rendered a huge golden sphere and my character got trapped inside! Definitely the /top command is a lifesaver :-)
/etc/minetest/minetest-valley-of-death.con
- just a name of file which I invented.
Old version of Minetest desktop is better for creating world files for uploading to server.
Hi @arpruss ,
First of all, thank you for your incredible work in Minecraft/Minetest ecosystem. I am reusing/be inspired by several of your developments nin my MC/MT framework McThings (https://github.com/juntosdesdecasa/mcthings). I specially like your example using Blockly and MT based on Websockets. And it works nowadays!
I am researching how https://minecraft.gamepedia.com/Java_Edition_1.13/Flattening has affected the Python and MC/MT ecosystem. And taking a look how Python and MT are so compatible with MC, the key is the mapping between MC blocks and MT blocks at:
https://github.com/arpruss/raspberryjammod-minetest/blob/master/raspberryjammod/block.lua#L211
In order to support other way of specifying the blocks (not using ids, but using strings) or new blocks, they should be added to a new map like the above one right?
The plugin is working perfectly in MT 5.1 and 5.2 so your work has survived during 4 years and we can continue enjoying it today. Great job dude!