It seems to be that the Source Engine 2007 multiplayer build comes with an
animation bug which inappropriately plays player animations. The PlaybackRate
for all animations isn't calculated at all, and in instances where the
LocalPlayer is to be drawn, the PlaybackRate is set to 1.0 by default.
I'll be attempting to fix this manually, or just rolling back to Source Engine
2006's method of handling multiplayer animations.
Original issue reported on code.google.com by mcwattersandrew@gmail.com on 20 Jul 2010 at 5:15
Original issue reported on code.google.com by
mcwattersandrew@gmail.com
on 20 Jul 2010 at 5:15