Closed ghost closed 8 years ago
What if there was a problem-playthrough option?
I think that it's still correct to put GB on the Black B[bn] move -- since that represents the correct sequence for black -- the player playing the problem. However, I supposed could add an option that would play the last opponent's move -- if such a move existed.
It's possible that I could make this the default behavior too.
I agree GB[]
should be on B[]
nodes, but the same applies with problemConditions: { C: ['RIGHT'] }
.
The way EasyGo for iOS and Guo Juan's training system implement this - as far as I can see -, and I think it makes sense,is that if the final node in a variation is marked as correct, then the problem is considered correct, no matter which other properties that node has.
How do EasyGo and the GuoJuan training system deal with wrong-variations? Usually, problems list not only the correct variations but also some incorrect variations with some explanation.
EasyGo lets you play out the wrong variation, then shows a big red cross with a button to restart the problem. If you click on a position that's not in the tree, it just briefly flashes a red cross at that position and doesn't play the stone.
See the first demo video on http://www.easygo361.com/videos/
I also like, as shown in that video, how in the problem exploration moves that lead to a correct node are shown with green dots, whereas moves that don't are shown with a red dot.
In this "copy this joseki"-style problem, Black has the first move, but White ends the sequence. Although the last node has a GB[] property, the STANDARD_PROBLEM viewer does not show the check mark. If I remove the last move and add GB[] to the B[dn] move, it works.
Normally the player whose turn it is to solve the problem will also have the last move, but there are problems such as this where I'd like to show a sequence for both, so the opponent can have the last move.