Open StarryWisdom opened 6 years ago
Biomechs are made orange via the race key of biomech, however I cant reproduce them turning red via my scripting (and packet dumps reveal nothing I can see that would make them red)
posted here as I wonder if related npc IsEnemy (npc1.6) seems to do nothing client side at the moment - at least related to if they are red or not (I assume that is the best way to judge)
simpleEvent:0x19 (0xf754c8fe:0x19)
has an int payload where 0 makes bioMechs look orange, and 1-4 makes them look red. See #198
Two questions regarding non gmed biomechs which may shed light elsewhere
1) how do they appear orange ??? 2) how do they all become hostile at once ???
1 is the most odd - side 30 could be tested via scripting, but I'm guessing its not that which means its ? another bit field? I am unsure if biomechs spawned via gm scripts are orange if so how?
2) is presumably via altering bit fields somewhere to do with hostile status (but where?)
I think there is something wrong with our understanding of sides (but with the scan bitmaps figured out I think we are closer)