Closed StarryWisdom closed 6 years ago
Certainly plausible:
# STAT: 52554 PlayerShip.Unknown57 (min 0 max 4294967295)
# STAT: 2891 PlayerShip.Unknown57 = 0 (0x0)
# STAT: 3817 PlayerShip.Unknown57 = 4 (0x4)
# STAT: 3510 PlayerShip.Unknown57 = 6 (0x6)
# STAT: 28 PlayerShip.Unknown57 = 12 (0xc)
# STAT: 21 PlayerShip.Unknown57 = 14 (0xe)
# STAT: 1 PlayerShip.Unknown57 = 20 (0x14)
# STAT: 10 PlayerShip.Unknown57 = 28 (0x1c)
# STAT: 256 PlayerShip.Unknown57 = 1073741828 (0x40000004)
# STAT: 572 PlayerShip.Unknown57 = 1073741830 (0x40000006)
# STAT: 41448 PlayerShip.Unknown57 = 4294967295 (0xffffffff)
We already have SingleScan (bit 4.1), DoubleScan (bit 4.2), ShowOnMaps (bit 4.3) which means LRS/Sci/Cap/etc. You think there's yet another visibility... for what, the 3D visibility? I sit corrected - those were NPC not PlayerShip
note - this is for object player ship not npc - we have no scan fields for them
Corrected above - DOH! PlayerShip.Unknown57 still looks plausible though yup.
PlayerShip.Unknown57 - I have notes "for Player's ship to show on Sci/CapMap?"
I seem to have opened this twice - #163 is the same issue after I confirmed so closing this one
while not confirmed this sounds a lot like the zetroth scan bitmap / map visability - I can test this within a few weeks